discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture, join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones), discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself), discover_all_eras [character (optional)] - Discover all eras and all innovations, set_faith [faith] [character (optional)] - Sets the faith of a character, dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty, gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks, log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined, kill(die) [character (optional)] - Kill a character (currently played character by default), gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks, add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk, instant_birth - Toggles if children should be born instantly or as normal, AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like, generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty, add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith, remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith, add_realm_law [law] [character(optional)] - Adds a realm law, add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law, set_culture [culture] [character(optional)] - Sets the culture of a character, change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith, add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret, change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital, faction_spawn [faction_type] - Spawns a faction of the specified type, faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type, faction_demand [faction_type] - The first faction of the specified type sends its demand, dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv', dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv', fast_tick - Faster ticking (lower frame rate), instamove(quickmove) - units move one province each day, supress_messages - Toggle if all messages (toasts/notifications) should be suppressed, force_save_compression - Toggle if saves should be compressed, dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date, print_ai_timings - Prints profiling data about ai, Portrait.ClearCache - Clears the portrait cache. In the test realms for patch 2.4, as of today, 2/28/08, only one person is required to have the Master's Key to enter Karazhan. Character: score Adds [amount] of prowess skill to [character id], if no character is specified then the player character. Holdings and buildings in the player character's domain are finished in a day. Pressing tab reveals all regiment IDs. Discovers [era id] and all its innovations for the player character's culture. So, don’t cheat lightly; you may regret it. Crusader Kings 3 console commands and cheats are handy tools for anyone who needs an extra bit of help when first starting out. Changes the culture of all counties of [culture id] to [culture id]. The txt file must be placed in Documents/Paradox Interactive/Crusader Kings III/run. Kills [character id], if no character is specified then the player character. A person can only have one educational trait (traits 1 - 20), and gets this upon their coming of age (age 16). Default 1000. Adds [amount] of learning skill to [character id], if no character is specified then the player character. It will also print the event trigger to the console, which can however cause some false positive error logs. provide relevant advertising. In the General tab, click “Set Launch Options.”. Adds [amount] of stress to [character id], if no character is specified then the player character. Adds [amount] of stewardship lifestyle experience to [character id], if no character is specified then the player character. Added in World of Warcraft: The Burning Crusade. Default 1000. Default 1000. These console commands can let you be prosperous, shower you with prestige, or make you more pious than the pope. output_terrain - Outputs province terrain file. Forces all portraits to refresh, portrait_editor(pe) - Open the portrait editor, spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position, clearspawnedentities - Clears entities spawned with spawnentity command, MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects, MapObjects.Debug - Prints out map object debug information, Camera.Debug - Prints out camera debug information, Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a png of the map with a specific color mode, Adjacencies.Rebuild - Rebuild all adjacencies, spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions, compoundnodeeditor - Compound Node Editor, script_docs(script_documentation) - Prints script documentation, audio.play_event [Audio event] - Play audio event, rendertype - Reports what render backend is used, Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads. Adds [amount] of stewardship skill to [character id], if no character is specified then the player character. You’ll find a purple-colored debug menu that lets you perform actions like taking titles, making a character your lover, friend, or rival, or maxing their opinion of you. Ist euch Crusader Kings 3 zu kompliziert, müsst ihr nicht verzagen. Sets the stewardship skill to [amount] for [character id], if no character is specified then the player character. Default 1000. Type the name of an event, or an event ID, into the search box below to instantly search our database of 10559 event IDs. Negative values lower it. Pregnancies last a day. event nightswatch.2 = Will make character inputted volunteer to join the Night's Watch event slavery.702 = Adds 1000 Unsullied to ingame stock, no actual effect on the world event slavery.710 = Generates 1000 Unsullied for you use, same as if you bought them, however only works if there are enough in ingame stock Impregnates female [character id] with father [character id], if no character is specified then an unknown father. To do so, follow these instructions: When you’re playing in a non-ironman game, you can open the Console Window by pressing the shortcut SHIFT + ALT + C. Below the text, entry is some shortcut buttons that will perform the more popular cheat functions like adding gold, prestige, and piety. How to Enable Cheats? Adds [amount] of development to [county id], if no county is specified then the player character's capital. It will also print the event trigger, which can however cause some false positive error logs. Pressing tab reveals all faith IDs. tick_day [number of days] - Ticks any number of days, load [file name] - Load gamestate from savegame on disk, test_save - Check save and load persistence, save [file name] - Saves current gamestate to disk, recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers, effect [{effect script}] - Execute effect, run [{effect file}] - Execute effect file in /run, trigger [{trigger script}] - Test trigger script, play [Character ID] - Change played character, hello_history [Scripted history character ID] - Show a character from history, select_province [Province Id] - Select a province, change_culture [province id] [culture] - Change culture of a county, merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture, add_prestige(prestige) [Amount] - Add prestige, give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character, add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title, age() [Age] [Character ID] - Adds age to the current age, historical_id(hist) [Character ID] - Shows the historical id of a character, add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character, set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] - Sets the sexuality of a character, secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is involved in, remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character, pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant, yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day, nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day, ai_war_coordinator_watch - Enables AI war coordinator watch window, loading_screen(ls) - Stays on the next load screen, test_message [type] [char_id/title_key/goto province_id] - Test sending a message, know_schemes - Discovers all schemes target to the player, end_schemes - Ends all schemes target to the player, scripted_tests [pattern (optional)] - Run scripted tests, spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario, combat [scenario] - Test a scripted combat scenario, combat_test [scenario] [iterations] - Test a scripted combat scenario. Negative values lower it. Linux Macintosh. The list of Crusader Kings 3 console commands below are an attractive and straightforward way to turn the tide your way. Adds [amount] of gold to the player character. Changes the culture to [culture id] for [character id], if no character is specified then the player character. can be found by using the Charinfo function and hovering over the person's name. In Pathfinder: Kingmaker, our main character is supported by up to five companions. Get a 15% discount on an order above $ 120 now. The console is opened by pressing§ + Shift. Right-click on the game in your Steam library. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window. remove_doctrine doctrine_pluralism_righteous catholic. Adds [secret id] to the player character. Negative values lower it. Removes all title succession laws from [title id]. tick_development [Number of ticks] - Tick the spreading of development for X ticks, kick [Player name] - Kicks a player with the given name, add_relation [relation name] [char01] [char02] - Adds a scripted relation, remove_relation [relation name] [char01] [char02] - Removes a scripted relation, add_stress [stress] [character id (optional)] - Add the value to existing stress, simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age), set_stress [stress] [character id (optional)] - Change stress to the value, add_dread [dread] [character id (optional)] - Add the value to existing dread, set_dread [dread] [character id (optional)] - Change dread to the value, set_focus [focus] ]character] - Set a focus for the character, add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character, recalculate_succession [Character ID] - Recalculates the succession of a character, AI.Enable [Character ID] - Enables the AI of a character, AI.Disable [Character ID] - Disables the AI of a character, set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character, set_martial [value] [character (optional)] - Sets the martial of a character, set_stewardship [value] [character (optional)] - Sets the stewardship of a character, set_intrigue [value] [character (optional)] - Sets the intrigue of a character, set_learning [value] [character (optional)] - Sets the learning of a character, set_prowess [value] [character (optional)] - Sets the prowess of a character, change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character, change_martial [value] [character (optional)] - Changes the martial of a character, change_stewardship [value] [character (optional)] - Changes the stewardship of a character, change_intrigue [value] [character (optional)] - Changes the intrigue of a character, change_learning [value] [character (optional)] - Changes the learning of a character, change_prowess [value] [character (optional)] - Changes the prowess of a character, clear_traits [character (optional)] - Removes all the traits of a character, clear_character_modifiers [character (optional)] - Removes all the modifiers of a character, set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character, remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character, timer_restart - Restarts (resets and starts) debug timing, instabuild(quickbuild) - Players build things instantly, verify_ai_path - Verify an AI unit's path.